
You can earn more points by winning the mission in as few turns as possible and by defeating tanks and opposing military leaders.

You also use DCT points to unlock new orders that can be given to troops, such as retreat, all defend, etc and they may be used to purchase additional story line and occassional battles through the reporter screen.
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You use the DCT points to upgrade your weapons and your tanks. The Experience Points you use to level up each of your unit types (except the tank). For example, a scout doesn't have the firepower or health level that a shocktrooper has, but they can travel nearly twice as far per turn.ĭuring the game you earn experience points and another type of points (I can't remember what they are called, but I believe they use DCT to identify them, so that is what I'll use.) You earn both types of points by doing different battles & skirmishes. Each has their own abilities and limitations. There are several different types of militia units used: armored tank, scout, shocktrooper (machine gun), lancer (rocket propelled grenade), sniper, and engineer. You determine which units to use in a battle, which units to use against enemy units for the best match up, and how best to complete the objective of each operation. in Valkyria Chronicles I think of this game more as a being the leader of your troops (based loosely on WWII). Whereas in Civilization you are ruler of your own country, determining what gets built, send troops off to war, etc. Having said that, I hope you know what Civilization is because I'm going to compare this game to it a bit. Also, I have never gotten into what I consider an RPG type of game, beyond maybe something like Civilization. Let me just say from reading descriptions of the game, it only seemed vaguely interesting to me. So I got it from him after he finished it. After watching him play it though, I knew I wanted to play it too.

I initially purchased this game as a Christmas present for a friend. Scouts are lightly armed, but cover more territory Shocktroopers carry powerful weapons, but are less effective at distance Snipers offer terrific range, but have low defense and poor melee combat skills Lancers are powerful enough to combat tanks, but are very slow Engineers are vital for repairs and acquiring ammunition, but they have virtually no combat skills and Tanks are extremely powerful, but slow and vulnerable to precision attacks.Gamers will come across more than 50 characters, though only a handful are critical to the plot, and each person's skills can be upgraded though the acquisition of new weapons or the accumulation of battle-earned experience points. Though movement and conflicts take place in a turn-based manner, the actual battles involve the sort of aiming and firing more commonly reserved for first-person shooters.Players have six different military units at their disposal, each with different strategic strength and weaknesses. However, gamers are forced to take up arms with Welkin Gunther and his platoon of soldiers when troops from both sides of the conflict invade Gallia looking for the coveted resource ragnite.Valkyria Chronicles makes use of Sega of Japan's internally developed Canvas game engine, and the graphics are designed to resemble a watercolor painting in motion. The conflict takes place between the Imperial Alliance, whose unification under an emperor and hatred of one particular race mirror Hitler's Germany, and the Atlantic Federation, a coalition of democratic governments that have joined forces to provide greater security.In the middle is the tiny principality of Gallia, a land very much like Switzerland in its policy of mandatory military service despite a stated position of neutrality in armed conflicts.


Set in a political landscape designed to resemble 1930s Europe, Valkyria Chronicles finds gamers using a mix of tactical role-playing and real-time action sequences to successfully guide their small, peaceful nation though a massive conflict between two neighboring superpowers.
